Group Project Diary
Meeting 1
First, a presentation was conducted to
explain the brief. The class must form into groups of 3 or 4 and produce an
advert for one of the items’ named of the list. Simon, Sunny and Angelina formed
a group, limiting the original list to the ideas that were most interesting to
them. These were an advert for:
-Drink
-Bullshit detector
-Time Machine
After contemplating seriously over
their options, they decided that the best option to choose was to create an
advert for fruit juice as it was most realistic and can easily be related to
the audience. They got together and looked at a range of drink adverts such as
‘Krushem’ and ‘Ribena’, which helped them to form an idea of creating an advert
for a drink, advertising different and unusual tastes to attract the audience. Angelina
came up with the idea that the advert should consist of an animal that the
audience can relate to e.g. like the cats in the ‘Krushem’ advert but changing the animal to a lion. Simon and Sunny
expanded the idea and suggested that the character should show positive changes
after consuming the drink to show the audience the benefits of the product and
the outcome that could happen to them, which was referenced to ‘Pop Eye the Sailor Man’. Angelina
created a brainstorm for the initial ideas, whilst Simon produced a PowerPoint
presentation to present their ideas to everyone for the next week.
Meeting 2
Sophia (me) joins the group. After
hearing the current ideas from Angelina and Simon, Sophia suggests change the
advert slightly so that it is promoting a fruit juice, doing something similar
to the ‘Vimto’ advert, which shows
fruits in a car that rocks up and down, causing the fruits to hit together and
splats into fruit juice.
It was finally their go to present
their ideas, going through their initial thought processes and the final idea
that they wanted to work with. The feedback from the lecturers was positive so
the group decided to plan the storyboard for the advert. This is the story they
wanted to follow:
-A lonely lion walks through the
jungle, tired and thirsty from its journey. The fruits of the jungle become
playful and jump off the leaves of the exotic trees, hitting into each other,
causing them to burst and their juices to fall into water of the oasis. The lion
struggles to the edge of the oasis, where he takes a drink and is suddenly
filled with energy and is rippling with muscles.
The advert would consist of both 2D and
3D properties - 2D for the lion character and 3D for the background.
Tony kindly suggested creating cuts
from the lion to the fruits to help build the first of the character.
The roles were then allocated to each
individual
-Director – Sunny
-Project manager – Sophia
-Character Artist – Angelina
-Environment Artist - Simon
It was decided that Angelina and Sunny
will be responsible for the 2D aspect of the advert whilst Sophia and Simon
take up the 3D side.
Angelina worked on the lion character
design and possible poses. Meanwhile, Sophia produced a quick sketch of the
appearance of the environment, constructing it by using a lot of reference
images from the internet and composing it into one piece. After that, she made
a script that detailed on the series of events that were to take place in the
advert and handed it over to Sunny, who began roughly sketching out the
storyboard.
Meeting 3
Sunny was not present for the first
half of the meeting for personal reasons so the rest of the group carried on
with their designated tasks. Angelina resumed to drawing the lion character,
concentrating on poses during its worn out stage and the facial expressions to
express its fatigued state. Simon and Sophia began sculpting trees in Maya and
were playing around with different methods of how the leaves should be created
for the scene. The best method was to apply leaf textures onto plane with
segments, as an alpha map, so that only the painted leaves were visible. This
method will make things more time efficient.
Sunny arrived after and the group
conducted the meeting with Meg and Tony, thoroughly explaining their expanded
ideas on the advert and their current progress within the making. Sunny gave them
the rough storyboard that he created, whilst Angelina showed the sketches that
she did for the lion character for feedback. Tony responded by giving Angelina
a few tips on how to maintain the shape and the size of the character.
Meeting 4
Simon did not attend, due to short
notice of scheduling the meeting. Sunny presented his storyboard, taking on
Tony’s advice on switching the camera from the lion to the fruits to build the
lions thirst. Sophia and Angelina pointed out a few changes and amendments that
were needed to be made on the storyboard to make it more fluent.
Meeting 5
A workshop was organised for the group
to get together to do work, which everyone attended. Sunny worked on the
storyboard, changing the advert slightly towards the end. The ending changed
from: the lion drinking the oasis water and suddenly becoming muscular, to lion
drinking the oasis water, whips his hair out, blows water off of his paws in a
charming way towards the birds on the trees. Angelina began creating test
animations of the lion during the beginning of the advert, when it is wearily
make its way towards the oasis edge.
Sophia began creating the environment
for the animation. First, the floor was created using a plane and the vertices
in the middle were pulled down, forming a ditch for the oasis water. It was
then textured to look like a jungle ground. The oasis water was also made by
applying an ocean shader onto a plane but there were some issues that were
encountered because the settings for the water was very hard to change. Also,
Sophia wanted to create a sky dome and build the environment inside it so that
it wouldn’t look flat but there were major issues with lighting as it wouldn’t
shine correctly. Simon assisted Sophia with the environment creation but also
continued experimenting with creating leaf textures for the trees.
Meeting 6
All group members resumed to their
designated tasks whilst waiting to receive some feedback from Meg and Tony.
Sophia discussed with Simon the issues she had with the sky dome and they both
came to the conclusion that the best method to tackle this problem was to use a
default sun and sky, changing the settings around slightly to give a sunset
sky, and to create a mountain border around the environment to stop it from
looking flat. Simon began working on the grass textures, playing around with
colour and shape from the references that he was looking at on the internet.
Sunny showed Meg and Tony the changes he has made to the storyboard and was
advised to change it again slightly. The lion should emerge out of the water,
flick its hair back, squeeze the bottle of juice in its hand, which will then
burst and reveal the logo and the name of the drink.
Meeting 7
Angelina did not turn up to this group
meeting but the rest of the group members attended. Sunny began working on the
animatic, drawing out the beginning shots and experimenting with the art style
and colours he wanted to use. He finally decided to go for a quick and sketchy
style. Sophia continued to build her environment in Maya and began texturing
the mountain border that she built for the environment, adding bump mapping to
make it more realistic. She also created the waterfall, experimenting with a
few different ways of approaching this but decided that applying an ocean
shader was best suited to texture the model. To give the environment a bit more
of a jungle image and to give the illusion of a waterfall, she added a fog
volume within the scene. Simon started modelling the fruits that were going
bounce off the trees. He started off with the kiwi fruit but immediately found
it difficult to texture it and explored different methods of approaching it,
trying to make it look realistic. The outcome was to unwrap the model fully so
that each individual part would be textured slightly differently to each other
so that it blended in more.
Meeting 8
Simon had finished modelling and
texturing the fruits, which consisted of a lychee, a strawberry and a kiwi.
Sophia and Simon decided to work on the environment together, where they
focused on trying to populate the jungle with leaves and trees. They found a
way to use one of the functions within Maya, called visors, which contains
ready-made textured models of plants. Using this, Simon and Sophia took turns
into applying these into the scene.
Meeting 9
Everyone met up in the Wacom room to
finish off their designated work. Simon and Sophia continued to work on the
environment, aiming to finish the scene by the end of the day. Angelina
continued to clean her animation drawings and Sunny continued perfecting the
animatic.
Meeting 10
In this meeting, everyone but Sophia attended because of
personal reasons. Sunny, Angelina and Simon presented their work to Meg and
Tony, showing the progress they have made so far. Sunny explained his
responsibility with the animatic, showing the additional shots that he has
drawn between the key frames of the storyboard. Angelina displayed the extended
rough lion animation that she had continued to work on, where she attempted to
perfect the poses of the character. Simon showed the 3D models of the
strawberry and kiwi that he created in Maya, which would star in the juice
making process.
Meeting 11
Sunny and Angelina thought about possible names for the
fruit drink and decided that the name ‘Fruit Blast’ was the most suitable. They
also had a workshop session where Sunny carried on drawing stills for the
animatic and Angelina began cleaning her animation.
Meeting 12
Sunny continued to work on creating stills for the
animatic, whilst Angelina tidied the lion animation.
Meeting 13
Sunny and Angelina did the same as last meeting. They
both had a workshop where they worked on their respective parts of the advert
production.
Meeting 14
Simon did not attend to this workshop because he was ill.
Meg and Tony requested to see everyone’s animatic and a presentation of their
work progression. This was very difficult because Sophia was missing for a week
because of personal reasons and could not submit screen shots of her work in
progress and Simon was off sick for a while. The presentation was quite
unorganized but the group was still able to present some of their work to show
everyone their progress.
Meeting 15
Sophia and Simon met up to work on the 3D environment and
had completed importing the fruits into the scene and have it animated. The
issues that we still had with the 3D environment was: the textures on the floor
because it was not convincing enough, the lighting in the scene was too strong
and ended up bleaching the animation, and to get maximum results for the animation
we should render the animation in mental ray but could not do this because of
the visors that we used in the scene. In order to fix this quickly, Sophia
scheduled professional help from Mat Garey.
Meeting 16
Sophia and Simon attending the meeting with Mat,
discussing the issues they had with the 3D environment. Mat made a few
suggestions to fix the issues:
-Lighting: there were still lights within the scene that
were present even though the physical sun and sky was deleted. We needed to
delete the excess lights and play around with their properties to adjust the
brightness.
-Floor: The floor had to be textured again because it was
not suitable for the floor.
-Mental Ray: Mat advised that it was best to delete the
visors because they consisted of too many polys. He suggested repainting all of
the textures onto planes and adding segments to them so that the shape can be
manipulated.
After the meeting, Sophia and Simon began making the
improvements to the scene. Sophia worked on rebuilding the trees to match the
branches to the old visors, whilst Simon began playing around with the light
properties.
It was decided that the two will go away and come back
with textures for the scene: Sophia needed textures for the leaves and Simon
will have textures for some leaves and the floor.
Meeting 17
Sophia began creating planes and applying the plant
textures that both she and Simon made, bending and scaling the planes so that
it was the correct shape and positions within the scene. Simon took over and
applied the new floor textures. Sophia took over again and textured planes with
the red flowers that Simon created. Simon positioned the flowers on the floor
along the oasis, whilst Sophia positioned some of the flowers in the bushes.
Meeting 18
Meg and Tony reviewed the work but decided that the light
was still not good enough since it was bleaching out the strawberry during it
close up. Also, some of the fruits were not lit properly, making it dark and
difficult to identify the fruits. They advised that we should work on the
camera movement during the close ups because it was moving too much, making
them feel queasy. They were impressed with the appearance of the environment,
stating that to look a lot better. Sophia and Simon began changing the
properties of the lights again and played around with the ‘incandescence’
settings to help illuminate the object better. Angelina carried on with
cleaning her lion animation and colouring it in. Sunny began creating a short
animation of the bird in the trees.
Meeting 19
Sophia and Simon changed the camera angles and movements
to make it smoother. This was quite simple to do. An extra camera was also
added to film a medium shot of the fruits colliding with each other. The
animation was the left to render over the weekend in top quality.
Meeting 20
Because of the quality of render, it has taken much more
time than anticipated so this meeting began with waiting for the file to
render. Angelina worked on her lion animation a little more but has just
completed it. Sunny is still working on the bird animation. When the rendering
was finished, Simon rendered out the appropriate files for Angelina as the
background.
Meeting 21
Everyone had attended this meeting. Simon and Sophia
began putting the rendered animation into After Effects, fixing it together so
that it matched the animatic sequence. As they finished and waited for the
other parts to finish, they began downloading sounds and music for the advert,
applying it to the appropriate places. Sunny had finished his bird animation
and gave it to the 3D team, pasting it in the correct order. Angelina had also
finished her animation but because the images that were given to her were
stills, the water was not moving and did not make it look as good. She
requested help from Eva, who taught her to mask a video of water underneath the
water image, creating the water wave illusion. This was finished and then put
into After Effects for some additional editing.
Meeting 22
The final part of the animation was the colour transition
of the waterfall and oasis. This took an extremely long time to complete as we
underestimated the work we needed to do for this part. Sunny took on the role
of completing this task, along with a little help from Sophia, and had
completed this by the end of the day. Sophia continued searching for sound
effects for the animation and made sure that the animation sequence was correct
to the animatic. Simon investigated on way to try and improve the colour
quality of the animation, attempting to make it brighter. Simon took the
animation sequences back home to put together and put in the title and slogan
for the advert in Premier.
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